Wednesday, December 17, 2014

Three Rings for Elven Kings

I've recently been playing around with The Lord of The Rings LCG, a cooperative (or, in my case, single player) card game. I built this deck to play through all scenarios, and so far it has done really well. I'll post full session reports here of all the Nightmare (highest difficulty setting) playthroughs of each scenario, but first is the deck:

Three Rings - with the release of Galadriel, it is now possible to build a deck with all three bearers of the elven rings as heroes. Unfortunately, Gandalf's ring hasn't been released yet, but I've put in the Ring of Brahir instead.

Heroes (3) - starting threat 36
Gandalf
Elrond
Galadriel

Attachments (15)

For Gandalf:
1x Ring of Barahir
1x Gandalf's Staff
1x Wizard Pipe

For Elrond:
3x Vilya
1x Light of Valinor
1x A Burning Brand

For Galadriel:
1x Nenya

For Whoever (usually not Galadriel, though):
3x Unexpected Courage
3x Expert Treasure Hunter

Allies (20)

Questing power:
1x Arwen Undomiel
1x Bilbo Baggins
2x Silvan Refugee
1x Henamarth Riversong
1x Faramir
1x Northern Tracker

Support and protection:
2x Zigil Miner
2x Warden of Healing
1x Miner of the Iron Hills
1x Boromir
1x Elfhelm

Costly allies to Vilya into play (or discard with Flame of Anor)
2x Beoren
2x Gildor Inglorion
1x Landroval
1x Gwaihir

Events (16)

3x Hidden Cache
3x Elrond's Counsel
3x Daeron's Runes
2x Flame of Anor
2x Dwarven Tomb
1x A Test of Will
1x Hasty Stroke
1x Will of the West


Sideboard: TBD

I may need to add some extra healing for Journey to Rhosgobel, extra Test of Will for We Must Away, and possibly additional cards (Asfaloth?) as needed.

The deck is 51 cards, with the ability to remove one of the allies if the quest uses them in another way (Arwen, Faramir, Bilbo)

In a future post, I'll review how the various parts work together to provide a steady flow of resources, cards, willpower, attack, defense, and threat control.

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