Tuesday, January 13, 2015

The Battle of Laketown


I'm a little worried about this quest. It wrecked me multiple times, until I tried it with 6 extra 1-cost chump blockers in my deck. I don't have those now, but let's see how it goes with just One Deck to Rule Them All.

Opening hand had no chump blockers or Vilya, mulligan to a hand with both.

First reveal is Town Baiting, which does nothing, leaving me with a clear staging area for

Round 1 (36 threat, 0 in staging area, 1 damage on Lake Town)

Play Vilya. Vilya in Beoren.
Runes to draw Expert Treasure Hunter (discarding 1 of 2 Unexpected Courage). Play on Gandalf.

Reveal Smaug the Terrible engaged with me. No burn.

Quest for 4 with a Counsel backup. Reveal another Town Baiting. Scorching Blast as a Shadow card does no damage, but Smaug does 7. 4 progress made (4/14)

Beoren defends. Fisherman's Dock added to the staging area. Beoren takes 4 damage.

Round 2 (36 threat, 2 in staging area, 8 damage on Lake Town)

Zigil miner, milling a known Hidden Cache, and hitting a second one! +6 resources to Elrond.
Runes off the top, discarding Expert Treasure Hunter.
Play Gandalf's Staff, Bilbo, Gandalf's Pipe, swap to Vilya in Treebeard, and play Riversong. No resources remaining.

Reveal Smaug the Magnificant engaged with me.

Quest with Gandalf and all the new allies for 7 with counsel backup. South Pier is reavealed, and I make another 4 progress (8/14).

Chump block with Beoren. Shadow card is nothing. Lake town takes 3 excess damage.

Scout with Riversong, and generate 2 extra resources (using one to Tomb off the top for the discarded UC).

Round 3 (36 threat, 2, will be 6, in staging area, 11 damage on Lake Town, 0 VP)

Arwen off the top. Pipe for a free UC. Play Asfaloth.

Reveal Smaug the Terrible, burn 3.

Quest with Gandalf, Elrond, Bilbo, and Arwen for 10 (bonus to Treebeard). Reveal the known Merchant's District. Play Counsel off the top, and make 5 progress (4 on location, 9/14 on quest)

Runes from hand, discarding a vassal. I now have Will of the West, A Test of Will, and Hasty Stroke in hand, so I'm feeling pretty safe.

Deal 2 damage to Lake Town to add Merchant District to the Victory display. Leave the Dock, since I have a Northern Tracker coming up.

Generate a resource on Elrond, and defend Smaug with Treebeard. No Shadow, he takes 3 damage.

Riversong scouts Reckless in his Rage, so Miners generate 6 resources, discarding another Cache, and the Northern tracker. Assfaloth adds 1 to the only location in play, and then finishes it off in the Refresh phase.

Round 4 (33 threat, 0 in staging (5 progress needed), 16 damage, 9 VP)

Play Light of Valinor, Ring of Barahir, and A Burning Brand on Elrond. This will allow him to defend against 9 attack without dying. If I get the big Smaug, I'll just have to Test of Will the shadow card.

Mine off a bunch of weak cards. Play 2 Warden of Healing (one off the top).
Vilya in Gwahir (plus Vassal), and give Elrond a second Unexpected Courage.

Reveal the 3rd Smaug the Terrible, burn 0. The rest of this game will be full of double attack Smaug.

Quest with Gandalf, Elrond, Arwen (bonus Elrond) and Gwahir. Finish stage 1. Gandalf keeps coming along to trigger is Expert Treasure Hunter. I'm down to 4 cards in my deck, so it's almost time for a re-set.

Elrond defends and takes 5 damage. The wardens heal 4 of that (and Treebeard's damage)

Counter-attack Smaug for 12 (Elrond, Treebeard, Gwahir, Vassal). With his reduced defense, Smaug takes 7 damage.

Riversong scouts a Wharf.

Round 5 (33 threat, 0 (will be 3) in staging, 16 damage, 9 VP, 7 damage on Smaug)

Play a Vassal off the top, then draw a Counsel and Will of the West (revealing Dwarven Tomb on top). Pipe to Vilya the Northern Tracker from hand.

Reveal Smaug the Mighty, defend his attack with Treebeard (3 resources). Hasty Stroke to cancel Too Close to the Flame, and get it back with a Tomb. 2 damage.

Quest with Gandalf, Elrond, Arwen (bonus Elrond), Bilbo, Tracker, 1 warden, Gwahir, and both Miners. A total of 15 willpower, which makes 12 progress. Double Elrond's Counsel from hand, 9 progress on the quest, and heal 5 damage from Lake town.

Travel to the Wharf. Defend the attack with Elrond, and scout a Dock on top. Not enough attack to breach his defense. Mine off a Cache in the refresh phase.

Round 6 (27 threat, 0 (will be 2) in staging, 11 damage, 9 (will be 13) VP)

Dig through the deck looking for a good Vilya/Flame target.
Play Tracker, Vassal, and Vilya Beoren, leaving Boromir on top of the deck.

Reveal The Magnificant. Lake Town takes 3 damage, Smaug goes down to 4 damage.

Quest with new allies, Gandalf, Elrond, Arwen, Bilbo (that's 13, which removes 6 damage after all is said and done)

I will need 24 attack to take down Smaug. I acutally have that already, so I also commit one Warden of Healing, Treebead (usinging 2 resources to ready) and Gwahir to the quest as well.

Heal 11 damage from lake town, leaving it with just 3. Arwen bonuses Elrond. Advance to stage 3.

Elrond defends Smaug, takes 4 damage. Warden + 2 resources heals that.

Flame of Anor, discarding Boromir, allows me to attack Smaug with:
2x Vassal (6), 2x Tracker (4), Beoren (8), Gandalf (7) and the Zigil Miner (1) for a total of 26. 8 defense means we deal 18 damage, more than enough to defeat him and win the quest.

Before that resolves, use the last Dwarven Tomb to play Counsel again, for a final score of:

5 full rounds (50) + 23 threat (23) + 0 damage/dead heroes - 14 VP = 59!

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